Octane render crack mac
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they behaved as if 'Transparent emission' is enabled. Until now, transparent emitters were always taken fully into account even if they were transparent, i.e. We added a new option 'Transparent emission' to the emission nodes to allow the user to choose whether the emission power should be scaled with opacity or not. The emitter on the left of the example below has the option 'Double-sided' enabled. We also added an option to make emitters double-sided. If the option is disabled no shadow rays are traced during the direct light calculation causing objects to lose their shadows. And last but not least we added an option 'Cast shadows' to the emission nodes. We also added the option 'Visible on specular' to emitter nodes which is kind of complementary controls the visibility of emitters on specular surfaces. We re-labelled the emitter option 'Cast illumination' to 'Visible on diffuse', because that’s what it does.
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– New emitter options 'Visible on diffuse', 'Visible on specular', 'Cast shadows' This way you wouldn’t have to explicitly create placement or scatter nodes to be able to move meshes around. Since OctaneRender is not a 3D modeling software, this will not modify any mesh geometry, but we may add an additional transformation pin to mesh and volume nodes in the future. We added the possibility to modify placement and scatter nodes using handles for rotation, scaling and translation in the viewport. – Object controls for the OctaneRender viewport